![]() But it remains an option only for a select few studios and publishers with the dedicated audience, bank balance, and corporate will to prioritise pride over the bottom line. It's a peculiar process made possible by the ease of post-launch patching on consoles over the past decade. Because that's the fate of some triple-A failures today, isn't it? Not to fade into history as embarrassing follies, but to be transformed painfully and at great expense into brilliant games with new reputations. Sometimes I wonder if, months or years from now, that disc will be the key to access a completely different game, one rebuilt from the ground up by BioWare. Even if I wanted to, I couldn't play the game on that disc - if I were to pop it inside my PS4, it would trigger a series of fundamental updates, rendering the pre-patch code burned onto its surface obsolete. ![]() There's a copy of Anthem that sits next to my TV, coated in dust.
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